AoeStats
← Pizzaboy

Nomad

503224120Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 26m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Jurchens · Canada
1110
+14
🇭🇺 Georgians · Hungary
1103
+14
vs
🇫🇮 Cumans · Finland
1076
-15
🇫🇮 Teutons · Finland
1060
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 807 14:04 20:28 — ⛏ Fish Boom FC
26 670 13:33 18:54 — ⛏ Fish Boom FC into Galleys
23 604 14:59 — — ⚔ Fish Boom into M@A into Galleys into Scouts into Archers
21 546 15:37 23:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,390 4,873 1,175 135 11,573 11,860
4,020 3,569 510 1,970 10,069 10,995
4,525 2,831 1,300 200 8,856 10,579
4,150 2,676 425 750 8,001 7,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.