AoeStats
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Team Islands

503224104Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 60m 56s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
510
+7
🇪🇸 Franks · Spain
429
+9
🇸🇪 Dravidians · Sweden
273
-8
🇸🇪 Vikings · Sweden
273
-8
Player eAPM Actions Feudal Castle Imperial Opening
16 947 12:33 32:53 44:45 ⛏ Fast Castle
15 928 12:07 28:35 48:28 ⛏ Fish Boom FC
10 622 23:19 35:21 48:59 ⛏ Fish Boom into Fire Galleys FC
10 596 19:18 28:36 45:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,615 11,710 12,315 2,800 45,440 63,042
10,945 17,400 13,880 1,825 44,050 53,586
11,375 13,905 8,820 0 34,100 41,033
11,090 12,495 6,475 1,350 31,410 38,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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