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503224067Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 50m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Dravidians · Norway
982
+16
🇭🇷 Franks · Croatia
982
+16
vs
🇦🇷 Teutons · Argentina
973
-16
🇦🇷 Koreans · Argentina
973
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,070 8:24 13:25 27:33 ⛏ Fast Castle
27 1,368 8:19 16:59 28:54 ⛏ Fast Castle
26 1,331 8:11 13:25 26:16 ⛏ Fast Castle
19 980 7:32 15:59 30:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,695 23,555 11,725 2,550 75,525 77,889
28,230 14,905 18,895 2,250 64,280 74,223
20,565 19,275 7,770 1,700 49,310 80,742
14,360 16,215 6,120 3,175 39,870 42,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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