AoeStats
← Wendel.

Four Lakes

503224000Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 50m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Turks · Sweden
1129
+17
🇸🇪 Goths · Sweden
1118
+17
🇸🇪 Dravidians · Sweden
1075
+19
🇦🇷 Tatars · Argentina
1170
-19
🇦🇷 Saracens · Argentina
1148
-18
🇦🇷 Bohemians · Argentina
1105
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,392 11:43 19:15 37:11 ⚔ Fish Boom into Scouts
29 1,455 10:44 15:33 46:07 ⛏ Fast Castle
28 1,406 11:23 17:37 38:13 ⛏ Fish Boom FC
28 1,428 11:42 16:27 43:25 ⛏ Fast Castle
25 1,266 11:15 17:25 35:04 ⛏ Fish Boom FC
25 1,261 11:22 18:50 37:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,985 23,535 11,000 5,000 65,520 72,325
32,960 13,734 14,090 3,550 64,334 73,846
23,850 18,832 17,055 4,450 64,187 69,011
20,225 19,526 6,135 1,800 47,686 53,632
11,910 13,468 5,500 2,350 33,228 37,324
15,995 9,975 5,360 1,705 33,035 35,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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