AoeStats
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QS Arena

503223931Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 53m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1135
+12
🇩🇪 Khmer · Germany
1128
+12
🇩🇪 Vietnamese · Germany
975
+19
🇩🇪 Franks · Germany
950
+20
1076
-17
🇲🇽 Gurjaras · Mexico
1046
-16
🇺🇸 Bohemians · United States
1030
-15
🇪🇸 Magyars · Spain
1012
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 3,544 8:34 12:19 27:01 ⛏ Fast Castle
32 1,721 7:46 12:22 30:06 ⛏ Fast Castle
31 1,678 8:08 12:46 30:51 ⛏ Fast Castle
30 1,595 7:48 13:11 28:17 ⛏ Fast Castle
27 1,446 7:55 15:18 26:04 ⛏ Fast Castle
24 1,308 12:09 16:15 35:37 ⛏ Fast Castle
23 1,227 8:45 20:27 33:39
21 1,121 9:10 13:16 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,740 24,975 17,000 5,100 81,815 93,277
29,035 24,528 16,020 1,745 71,328 83,677
23,100 21,702 20,595 2,530 67,927 86,237
24,710 21,760 15,410 4,110 65,990 73,478
30,580 18,985 10,510 2,900 62,975 89,139
13,260 24,400 19,575 2,965 60,200 87,310
17,575 14,125 12,890 2,800 47,390 66,792
19,105 16,305 5,860 1,500 42,770 54,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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