AoeStats
← Zarathustra

Arabia

503223885Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 22m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Burgundians · Czechia
1027
+14
🇨🇿 Mongols · Czechia
963
+17
🇧🇪 Ethiopians · Belgium
997
-16
🇹🇷 Burgundians · Türkiye
977
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 847 12:03 ⛏ Fast Castle
35 799 10:56 17:40 ⛏ Fast Castle
31 714 9:14 21:53 ⛏ Fast Castle
29 657 10:50

Resources

Player Food Wood Gold Stone Spent Collected
4,395 3,166 620 0 8,181 9,727
4,175 2,890 250 285 7,600 8,789
3,675 2,535 250 750 7,210 8,611
3,225 3,020 250 405 6,900 7,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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