AoeStats
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Nomad

503223847Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 48m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1084
+15
🇬🇧 Malay · United Kingdom
1068
+16
🇪🇪 Vietnamese · Estonia
1082
-16
🇨🇴 Slavs · Colombia
1046
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,259 12:34 16:43 40:16 ⛏ Fish Boom FC
24 1,158 14:38 23:48 ⚔ Fish Boom into Towers FC
18 877 12:59 17:07 38:47 ⛏ Fish Boom FC
17 832 16:22 21:18 40:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,265 15,625 9,130 3,000 47,020 51,355
19,100 14,806 6,225 2,350 42,481 48,171
14,350 15,485 7,880 3,205 40,920 44,602
3,325 4,067 1,120 475 8,987 9,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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