AoeStats
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Nomad

503223839Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 54m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
1158
+9
🇨🇱 Ethiopians · Chile
1009
+15
🇨🇱 Spanish · Chile
926
+19
🇻🇳 Vietnamese · Vietnam
1018
-15
🇲🇽 Saracens · Mexico
979
-14
🇻🇳 Armenians · Vietnam
977
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,732 13:54 24:02 39:54 ⚔ Fish Boom into Archers
29 1,568 14:44 19:10 43:15 ⛏ Fish Boom FC
25 1,348 14:34 28:16 ⚔ Fish Boom into Scouts
24 1,302 14:19 27:21 ⚔ M@A Rush
24 1,306 16:49 23:35 ⚔ Fish Boom into M@A FC
13 679 16:21 24:46 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
18,870 15,550 11,695 2,050 48,165 50,835
19,345 15,465 4,925 1,800 41,535 44,208
16,535 10,600 4,005 300 31,440 32,721
10,020 11,450 8,830 890 31,190 32,550
12,030 5,129 4,850 275 22,284 26,811
6,620 6,930 2,190 1,610 17,350 16,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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