AoeStats
← [GG] Raúl González Blanco

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503223838Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 40m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1047
+15
🇧🇷 Khmer · Brazil
875
+22
1034
-19
🇦🇷 Burmese · Argentina
1007
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,355 9:17 21:55 ⚔ Scouts into Archers
16 639 10:55 15:49 ⛏ Fast Castle
11 438 9:03 18:08
11 445 11:11 19:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,345 12,390 3,405 200 31,340 36,773
11,245 4,610 4,540 775 21,170 21,884
9,600 9,065 640 200 19,505 20,129
3,265 2,175 250 650 6,340 6,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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