AoeStats
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Nomad

503223699Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 31m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
825
+13
🇮🇳 Vietnamese · India
794
+15
vs
🇦🇷 Malay · Argentina
789
-15
🇧🇷 Lithuanians · Brazil
751
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 880 14:34 24:59 — ⛏ Fast Castle
20 646 14:39 22:16 — ⛏ Fish Boom FC
17 529 16:38 — — ⚔ Fish Boom into Towers into Archers
13 425 16:03 29:13 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,600 6,880 1,485 1,050 16,015 18,758
6,850 6,425 1,555 200 15,030 15,714
5,300 4,680 1,145 350 11,475 13,946
5,200 3,538 550 885 10,173 13,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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