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QS Arena

503223697Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 46m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1000
+19
🇺🇸 Teutons · United States
997
+20
🇺🇸 Saracens · United States
993
+20
🇦🇹 Saracens · Austria
1107
-21
🇺🇸 Persians · United States
1076
-20
🇮🇪 Celts · Ireland
1047
-18
Player eAPM Actions Feudal Castle Imperial Opening
liveSettings Persians
37 1,712 8:02 11:17 24:56 ⛏ Fast Castle
29 1,334 8:17 13:50 29:03 ⛏ Fast Castle
McBouncy Teutons
27 1,255 8:50 14:00 33:05 ⛏ Fast Castle
Wigglz2 Khmer
24 1,116 7:55 12:13 37:28 ⛏ Fast Castle
Hog Patrol Saracens
10 451 9:57 19:51 36:03 ⚔ FC into Archers
ska_18 Saracens
4 175

Resources

Player Food Wood Gold Stone Spent Collected
28,375 16,245 15,480 1,600 61,700 71,498
26,105 16,295 8,175 2,210 52,785 60,235
21,725 13,280 13,270 925 49,200 71,715
23,480 12,850 9,850 2,830 49,010 52,904
14,105 7,495 8,650 2,250 32,500 42,158
850 350 50 0 1,250 1,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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