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Yucatan

503223670Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 22m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Aztecs · Poland
1016
+15
🇵🇱 Franks · Poland
1007
+15
🇵🇱 Persians · Poland
1006
+15
🇧🇪 Mongols · Belgium
995
-15
🇳🇴 Jurchens · Norway
995
-15
🇩🇪 Romans · Germany
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
jaNuke Aztecs
44 992 12:15 16:37 ⚔ FC into Archers
Nitro Nick Romans
29 665 11:17 18:02 ⛏ Fast Castle
mily_skur3byk Persians
27 621 10:25 18:08 ⚔ M@A FC
coahir Franks
19 435 11:13 16:18 ⛏ Fast Castle
Lobii Jurchens
18 408 11:20 22:34 ⛏ Fast Castle
occido Mongols
11 250 10:59 15:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,475 3,351 1,505 100 10,431 10,644
5,145 3,169 995 200 9,509 9,680
5,050 2,665 775 200 8,690 9,907
4,500 2,663 500 905 8,568 10,867
4,400 3,025 400 475 8,300 9,667
4,540 2,251 250 335 7,376 10,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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