AoeStats
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Yucatan

503223670Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 22m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Aztecs · Poland
1016
+15
🇵🇱 Franks · Poland
1007
+15
🇵🇱 Persians · Poland
1006
+15
vs
🇧🇪 Mongols · Belgium
995
-15
🇳🇴 Jurchens · Norway
995
-15
🇩🇪 Romans · Germany
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 992 12:15 16:37 — ⚔ FC into Archers
29 665 11:17 18:02 — ⛏ Fast Castle
27 621 10:25 18:08 — ⚔ M@A FC
19 435 11:13 16:18 — ⛏ Fast Castle
18 408 11:20 22:34 — ⛏ Fast Castle
11 250 10:59 15:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,145 3,169 995 200 9,509 9,680
4,175 3,351 1,305 100 8,931 9,144
4,500 2,663 500 905 8,568 10,867
4,550 2,665 775 200 8,190 9,407
4,225 2,975 400 475 8,075 9,442
4,540 2,251 250 335 7,376 10,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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