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QS Arena

503223605Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 29m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
941
+17
🇺🇸 Byzantines · United States
938
+17
🇷🇺 Saracens · Russia
964
-17
🇷🇺 Vietnamese · Russia
964
-17
Player eAPM Actions Feudal Castle Imperial Opening
>The_Sendor< Vietnamese
26 772 12:44 16:35 ⛏ Fast Castle
Psevdoplote Saracens
23 669 8:42 13:29 ⛏ Fast Castle
SCOTTICU5 Byzantines
16 476 9:53 13:56 24:29 ⛏ Fast Castle
12 340 8:51 14:09 20:52 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
8,245 5,881 2,005 1,880 18,011 20,199
5,985 5,575 3,400 0 14,960 16,822
5,670 3,340 3,280 665 12,955 15,748
4,300 4,530 790 890 10,510 12,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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