AoeStats
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Yucatan

503223537Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 72m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
821
+17
🇹🇷 Burgundians · Türkiye
783
+19
🇮🇳 Tupi · India
772
+19
🇺🇸 Muisca · United States
936
-22
🇺🇸 Chinese · United States
826
-18
🇺🇸 Vietnamese · United States
786
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,935 14:16 20:20 40:25 ⛏ Fast Castle
37 2,679 11:54 20:25 37:19 ⛏ Fast Castle
34 2,475 14:54 25:10 48:32 ⛏ Fish Boom FC
24 1,727 15:23 20:48 39:58 ⛏ Fast Castle
16 1,190 12:23 23:17 37:40 ⛏ Fast Castle
15 1,122 13:20 18:40 40:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,035 24,949 32,970 10,895 132,849 161,890
46,530 48,245 27,760 5,950 128,485 134,550
36,620 33,056 33,335 7,580 110,591 123,599
30,145 28,350 19,290 3,240 81,025 86,978
16,510 23,105 22,685 10,350 72,650 95,201
17,930 27,433 15,775 4,955 66,093 74,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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