AoeStats
← TacTicus

Arabia

503223505Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 49m 51s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Khitans · Belgium
1263
+17
🇺🇸 Magyars · United States
1293
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,625 10:43 24:13 43:58 ⚔ M@A into Scouts
31 1,539 9:43 26:46 44:45 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,390 14,537 9,000 2,330 48,257 53,723
13,955 12,994 9,535 2,260 38,744 41,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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