AoeStats
← DoSith

Arabia

503223431Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 30m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1191
+15
🇩🇪 Khmer · Germany
1190
+15
🇩🇪 Britons · Germany
1201
-17
🇩🇪 Lithuanians · Germany
1122
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,089 9:25 19:24
36 1,098 9:02 22:33 ⚔ Scout Rush
32 962 9:50 21:34 ⚔ Scout Rush
26 779 9:35 25:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,905 4,802 2,345 100 14,152 15,802
6,695 4,341 765 325 12,126 12,992
5,440 4,436 1,200 975 12,051 12,619
5,710 3,645 450 0 9,805 10,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.