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Black Forest

503223387Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 45m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Persians · Latvia
842
+12
🇧🇾 Britons · Belarus
828
+12
🇧🇾 Armenians · Belarus
827
+12
🇬🇧 Hindustanis · United Kingdom
768
-13
🇨🇿 Malay · Czechia
755
-13
🇺🇸 Spanish · United States
715
-11
Player eAPM Actions Feudal Castle Imperial Opening
Khan Cataphract Armenians
24 1,083 13:26 23:34 33:00 ⛏ Fast Castle
EjmyGrey Malay
22 981 10:55 19:35 39:09
17 778 11:13 19:59 37:26 ⛏ Fast Castle
Sputnik Britons
17 751 12:39 23:23 41:43 ⛏ Fast Castle
Churchbroom Spanish
13 597 14:19 25:57 36:15 ⚔ Archer Rush
THE TERMiNAT0RR Hindustanis
12 541 12:03 21:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,900 16,590 8,305 4,020 43,815 56,522
13,350 14,236 9,840 1,820 39,246 46,160
11,610 14,250 6,315 1,790 33,965 37,372
9,025 10,353 8,050 2,290 29,718 39,485
10,655 6,936 3,405 1,620 22,616 23,878
7,355 5,397 1,925 3,215 17,892 18,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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