AoeStats
← Brahmaking

Arabia

503223363Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 29m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Jurchens · Russia
901
+15
🇦🇲 Inca · Armenia
901
+15
🇲🇹 Bohemians · Malta
892
-16
🇩🇪 Maya · Germany
869
-15
Player eAPM Actions Feudal Castle Imperial Opening
Solomo Maya
32 966 16:13 22:17 ⚔ Archer Rush
xcho89 Inca
17 514 9:23 23:21 ⛏ Fast Castle
Brahmaking Bohemians
14 415 14:00 23:26 ⚔ M@A Rush
Tiglatpalasar Jurchens
14 428 12:18 22:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,245 4,165 2,290 340 16,040 17,868
8,085 4,480 2,380 185 15,130 16,763
5,605 3,921 1,205 850 11,581 13,073
5,125 3,915 1,095 1,045 11,180 12,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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