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503223318Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 56m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Turks · Denmark
1029
+14
🇩🇰 Magyars · Denmark
992
+15
🇩🇰 Burgundians · Denmark
983
+16
🇩🇰 Lithuanians · Denmark
949
+17
🇹🇷 Mongols · Türkiye
1000
-17
🇮🇪 Ethiopians · Ireland
988
-16
🇬🇧 Teutons · United Kingdom
973
-15
🇫🇷 Jurchens · France
943
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,343 10:30 14:29 33:04 ⛏ Fast Castle
41 2,290 10:35 15:35 34:06 ⛏ Fast Castle
27 1,519 9:46 18:06 36:40 ⛏ Fast Castle
23 1,269 11:26 21:19 33:13 ⛏ Fast Castle
23 1,269 11:30 16:25 32:13 ⛏ Fast Castle
17 931 10:38 19:22 35:23 ⛏ Fast Castle
16 920 11:04 21:29 37:44 ⚔ Archer Rush
15 866 11:18 23:07 43:13

Resources

Player Food Wood Gold Stone Spent Collected
33,070 17,645 12,050 5,665 68,430 86,525
29,965 25,390 11,115 1,745 68,215 74,606
30,635 25,786 5,245 2,495 64,161 70,401
20,440 22,720 15,050 4,680 62,890 79,379
20,940 25,980 12,100 3,285 62,305 70,905
21,795 19,991 14,615 2,960 59,361 70,758
23,750 17,864 9,860 3,120 54,594 57,416
23,255 10,270 15,795 2,900 52,220 79,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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