AoeStats
← Hebele

QS Arena

503223300Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 61m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
967
+10
🇮🇳 Lithuanians · India
874
+14
🇨🇳 Khmer · China
811
+34
🇪🇸 Spanish · Spain
758
+19
🇹🇷 Turks · Türkiye
854
-16
🇩🇪 Lithuanians · Germany
843
-16
🇹🇷 Celts · Türkiye
819
-14
🇬🇧 Franks · United Kingdom
815
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,551 7:57 13:47 20:43 ◆ FC into Fast Imp
30 1,819 8:02 12:36 39:18 ⛏ Fast Castle
25 1,522 8:04 12:47 35:17 ⛏ Fast Castle
21 1,285 10:47 16:17 38:57 ⛏ Fast Castle
20 1,258 7:58 19:00 30:25 ⛏ Fast Castle
18 1,123 10:02 16:16 43:26 ⛏ Fast Castle
18 1,102 8:10 16:43 29:13 ⛏ Fast Castle
12 720 7:39 15:50 57:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,015 27,175 21,900 1,850 83,940 107,361
42,350 23,295 10,390 2,520 78,555 87,409
29,160 24,410 20,050 3,200 76,820 99,704
30,100 15,570 19,255 1,875 66,800 77,549
26,040 17,135 13,230 2,785 59,190 62,574
26,260 18,270 12,185 1,400 58,115 93,561
20,420 17,295 16,285 2,310 56,310 57,870
19,765 14,769 6,210 350 41,094 45,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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