AoeStats
← Method0fMadness

Nomad

503223209Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 8m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
1223
+13
🇺🇸 Hindustanis · United States
1082
+20
🇩🇪 Tatars · Germany
1165
-17
🇩🇪 Mongols · Germany
1158
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 281
23 205
21 183 ⛏ Fish Boom
18 162 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
900 975 50 100 2,025 1,386
900 825 50 100 1,875 1,250
700 950 50 100 1,800 1,329
400 475 0 100 975 593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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