AoeStats.net
1034 live
← back

Arabia

503223192Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 53m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
851
+11
🇧🇷 Celts · Brazil
571
+24
🇨🇴 Wei · Colombia
750
-18
🇨🇴 Vietnamese · Colombia
750
-18
Player eAPM Actions Feudal Castle Imperial Opening
O Cobra Burgundians
42 2,250 12:05 20:27 40:59 ⛏ Fast Castle
Alma Negra Celts
25 1,342 12:28 21:51 41:01 ⛏ Fast Castle
24 1,295 11:30 19:07 38:37 ⛏ Fast Castle
11 593 13:20 27:27 40:50 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,905 13,970 16,010 950 62,835 70,496
15,780 14,428 7,175 930 38,313 43,493
12,585 11,473 4,830 240 29,128 36,484
10,525 11,170 3,490 1,700 26,885 27,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.