AoeStats
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QS Arena

503223074Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 43m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
1118
+18
🇵🇪 Italians · Peru
1118
+18
🇹🇷 Magyars · Türkiye
1175
-19
🇭🇺 Georgians · Hungary
1160
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,152 8:00 15:36 31:34 ⛏ Fast Castle
33 1,456 8:08 12:38 30:23 ⛏ Fast Castle
31 1,378 8:09 13:08 26:39 ⛏ Fast Castle
22 978 8:21 12:27 27:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,810 24,860 8,905 3,600 62,175 70,122
21,645 10,808 13,585 2,900 48,938 61,166
16,395 14,860 10,340 2,165 43,760 44,740
15,320 13,373 10,520 2,850 42,063 49,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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