AoeStats
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QS Arena

503223059Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 50m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
1225
+10
🇹🇷 Aztecs · Türkiye
1187
+12
🇩🇪 Franks · Germany
1030
+19
🇹🇷 Maya · Türkiye
876
+25
🇩🇰 Hindustanis · Denmark
1109
-17
🇩🇪 Romans · Germany
1087
-16
🇹🇷 Tatars · Türkiye
1081
-16
1080
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,596 8:20 13:10 30:26 ⛏ Fast Castle
31 1,532 8:25 13:20 28:50 ⛏ Fast Castle
31 1,543 8:46 14:17 35:36 ⛏ Fast Castle
29 1,444 8:38 12:58 25:22 ⛏ Fast Castle
28 1,394 8:31 12:53 35:52 ⛏ Fast Castle
25 1,265 8:02 12:35 31:54 ⛏ Fast Castle
20 979 7:11 18:33 37:45 ⛏ Fast Castle
17 838 8:24 15:44 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,085 21,755 28,050 950 88,840 110,732
27,260 20,565 11,265 2,300 61,390 78,435
21,250 18,450 14,090 1,550 55,340 69,407
22,175 19,725 10,445 2,310 54,655 57,867
19,525 20,635 9,675 1,730 51,565 60,514
21,675 13,494 12,385 2,835 50,389 54,193
16,990 11,625 9,785 3,865 42,265 47,607
16,490 12,723 6,655 1,865 37,733 40,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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