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503223038Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 28m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Poles · Belgium
1330
+15
🇬🇧 Mongols · United Kingdom
1275
+17
🇸🇪 Persians · Sweden
1318
-17
🇸🇪 Celts · Sweden
1281
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,454 9:32 18:47 ⚔ Scout Rush
44 1,248 9:02 18:07 ⛏ Fast Castle
35 985 9:53 18:50 ⚔ Drush FC into Skirms
31 880 11:42 15:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,405 5,265 3,165 750 17,585 18,571
7,235 6,684 1,520 200 15,639 17,000
7,975 5,100 1,970 100 15,145 17,369
4,915 4,834 2,070 1,950 13,769 15,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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