AoeStats
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Four Lakes

503223022Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 0m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Portuguese · Russia
502
+16
🇺🇸 Portuguese · United States
486
+17
🇩🇪 Sicilians · Germany
479
+18
🇰🇿 Bohemians · Kazakhstan
457
+19
🇵🇱 Japanese · Poland
543
-19
🇫🇷 Lithuanians · France
530
-18
🇮🇪 Britons · Ireland
515
-18
🇫🇷 Byzantines · France
460
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 19
37 19
35 18
31 16
29 15
16 8
6 3
6 3

Resources

Player Food Wood Gold Stone Spent Collected
250 125 50 0 425 75
300 100 0 0 400 200
)
200 100 0 0 300 100
100 0 0 0 100 50
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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