AoeStats
← Hannaconda71

Arabia

503222999Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 53m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Wei · Czechia
1021
+12
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991
+13
🇨🇿 Vietnamese · Czechia
970
+14
🇺🇸 Jurchens · United States
940
-14
🇬🇧 Gurjaras · United Kingdom
931
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🇵🇰 Turks · Pakistan
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,504 11:00 26:50 43:51 ⚔ Skirmisher Rush
44 2,333 11:00 33:07 ⚔ Drush
28 1,508 9:52 23:15 ⚔ Scouts into Archers
20 1,080 11:25 24:41 51:36 ⚔ Scout Rush
19 1,028 11:44 19:55 31:08 ⛏ Fast Castle
13 675 12:20 21:51 30:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,500 21,235 6,675 950 51,360 65,080
19,950 10,630 15,760 1,700 48,040 65,387
21,710 10,330 8,055 2,150 42,245 47,998
15,210 13,490 7,055 1,205 36,960 39,452
19,755 10,020 5,200 1,600 36,575 39,845
11,035 7,864 3,715 2,800 25,414 27,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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