AoeStats
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QS Arena

503222896Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 46m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
730
+14
🇲🇽 Celts · Mexico
698
+15
🇦🇷 Japanese · Argentina
689
+16
🇺🇾 Persians · Uruguay
688
+16
🇮🇹 Japanese · Italy
712
-17
🇪🇬 Huns · Egypt
688
-15
🇬🇧 Spanish · United Kingdom
662
-14
🇫🇷 Hindustanis · France
659
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 755 9:01 19:30 30:42 ⛏ Fast Castle
16 749 8:58 18:29 30:49 ⛏ Fast Castle
15 690 9:44 16:14 29:50 ⛏ Fast Castle
13 606 10:27 21:30 36:40 ⛏ Fast Castle
13 628 9:47 21:14 36:55 ⛏ Fast Castle
12 582 9:56 19:35 ⚔ Drush into Archers
12 579 12:40 28:22 38:56
0 9

Resources

Player Food Wood Gold Stone Spent Collected
25,995 15,090 14,445 2,425 57,955 65,015
21,655 14,250 10,985 3,050 49,940 57,741
21,210 9,575 14,310 2,685 47,780 55,704
17,755 16,705 9,850 1,500 45,810 49,734
17,915 14,400 6,750 1,850 40,915 42,387
18,545 11,955 7,320 1,590 39,410 44,862
10,565 10,695 2,295 400 23,955 27,300
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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