AoeStats
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Yucatan

503222895Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 62m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1371
+15
🇳🇱 Mongols · Netherlands
1337
+16
🇦🇷 Persians · Argentina
1334
+16
🇬🇧 Ethiopians · United Kingdom
1313
+17
vs
🇮🇹 Spanish · Italy
1402
-19
🇷🇺 Hindustanis · Russia
1366
-17
🇧🇷 Mongols · Brazil
1338
-16
🇮🇹 Franks · Italy
1254
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 3,454 10:47 14:55 36:55 ⛏ Fast Castle
44 2,779 12:11 15:47 35:04 ⛏ Fast Castle
42 2,614 11:39 17:11 39:32 ⛏ Fast Castle
40 2,517 9:15 20:27 47:48 ⚔ Scouts into Skirms
37 2,316 11:00 17:14 36:09 ⛏ Fast Castle
34 2,135 12:21 16:19 29:16 ⛏ Fast Castle
30 1,868 9:48 22:42 41:12 ⚔ Archers into Skirms
27 1,674 10:30 14:13 45:22 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
53,375 23,813 34,120 10,205 121,513 128,759
44,945 25,476 24,390 6,830 101,641 110,401
45,490 26,349 17,265 7,825 96,929 119,659
31,830 31,217 19,655 6,150 88,852 96,654
30,325 11,956 13,795 5,670 61,746 68,388
27,105 12,240 18,705 930 58,980 59,845
23,670 24,788 6,155 1,870 56,483 58,616
25,315 20,350 3,635 205 49,505 51,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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