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Yucatan

503222895Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 62m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1371
+15
🇳🇱 Mongols · Netherlands
1337
+16
🇦🇷 Persians · Argentina
1334
+16
🇬🇧 Ethiopians · United Kingdom
1313
+17
🇮🇹 Spanish · Italy
1402
-19
🇷🇺 Hindustanis · Russia
1366
-17
🇧🇷 Mongols · Brazil
1338
-16
🇮🇹 Franks · Italy
1254
-12
Player eAPM Actions Feudal Castle Imperial Opening
Diminius Mongols
55 3,454 10:47 14:55 36:55 ⛏ Fast Castle
Desht_Kipchak Hindustanis
44 2,779 12:11 15:47 35:04 ⛏ Fast Castle
HuLB Franks
42 2,614 11:39 17:11 39:32 ⛏ Fast Castle
paladin Mongols
40 2,517 9:15 20:27 47:48 ⚔ Scouts into Skirms
511 Spanish
37 2,316 11:00 17:14 36:09 ⛏ Fast Castle
34 2,135 12:21 16:19 29:16 ⛏ Fast Castle
Frivolous Ferret Ethiopians
30 1,868 9:48 22:42 41:12 ⚔ Archers into Skirms
NicoRespeto Persians
27 1,674 10:30 14:13 45:22 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
58,750 24,913 35,220 10,205 129,088 136,334
45,420 25,526 24,490 6,830 102,266 111,026
46,985 26,424 17,685 7,825 98,919 121,649
31,830 31,217 19,655 6,150 88,852 96,654
33,595 12,665 22,245 930 69,435 70,300
30,825 11,956 13,795 5,670 62,246 68,888
25,070 24,838 7,030 1,870 58,808 60,941
28,040 20,500 4,685 205 53,430 55,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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