AoeStats
← back

Arabia

503222679Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 31m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
977
+15
🇮🇳 Shu · India
976
+15
🇮🇹 Malay · Italy
1003
-17
🇮🇹 Franks · Italy
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
Blois Malay
38 1,199 10:18 19:13 ⚔ Archer Rush
25 773 9:40 20:55 ⚔ Archers into Skirms
godspeed Armenians
19 600 10:13 25:54
Pedax Franks
16 498 12:22 19:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,825 7,390 4,850 0 21,065 22,482
8,025 7,526 1,285 120 16,956 18,191
7,430 6,057 1,880 145 15,512 16,973
4,845 3,225 1,200 1,300 10,570 11,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.