AoeStats
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QS Arena

503222649Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 54m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
1132
+16
🇧🇷 Mongols · Brazil
1132
+16
🇪🇸 Saracens · Spain
1133
-16
🇦🇷 Khmer · Argentina
1132
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,670 9:02 12:32 26:50 ⛏ Fast Castle
37 2,048 8:18 12:50 22:01 ⛏ Fast Castle
34 1,857 7:56 11:41 26:04 ⛏ Fast Castle
17 921 9:06 13:59 50:34

Resources

Player Food Wood Gold Stone Spent Collected
30,985 25,680 14,730 1,500 72,895 77,980
25,595 19,440 20,200 1,600 66,835 79,777
11,980 32,585 17,080 1,500 63,145 66,369
23,125 19,005 9,910 2,400 54,440 57,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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