AoeStats
← Tecuan96

QS Arena

503222554Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 66m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
761
+13
🇮🇳 Hindustanis · India
731
+15
🇮🇹 Persians · Italy
661
+18
🇦🇷 Cumans · Argentina
646
+19
🇩🇪 Sicilians · Germany
785
-33
🇻🇳 Bohemians · Vietnam
691
-16
🇻🇳 Slavs · Vietnam
676
-15
🇻🇳 Bohemians · Vietnam
665
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,339 7:39 17:05 31:50 ⛏ Fast Castle
33 2,175 10:30 14:58 33:10 ⛏ Fast Castle
25 1,694 11:10 18:28 41:16 ⛏ Fast Castle
24 1,626 9:47 18:06 32:20 ⛏ Fast Castle
22 1,484 11:14 18:16 ⛏ Fast Castle
20 1,304 9:02 17:19 35:20 ⛏ Fast Castle
19 1,295 10:22 20:23 30:27 ⛏ Fast Castle
11 746 9:03 15:15 41:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,710 39,198 29,980 6,795 112,683 122,242
33,865 27,430 15,990 1,900 79,185 80,904
27,560 26,540 17,180 4,100 75,380 97,100
36,295 9,680 23,545 2,050 71,570 92,902
22,580 15,580 20,990 3,400 62,550 68,069
24,840 17,265 11,020 3,550 56,675 93,980
20,890 25,160 7,055 1,250 54,355 64,779
18,940 7,150 10,045 1,850 37,985 41,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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