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Yucatan

503222482Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 47m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1071
+12
🇨🇳 Mongols · China
1000
+15
🇹🇷 Inca · Türkiye
978
+16
🇪🇸 Bohemians · Spain
971
+17
🇺🇸 Hindustanis · United States
1002
-16
🇷🇺 Mapuche · Russia
980
-15
🇫🇷 Mongols · France
975
-15
🇮🇪 Malay · Ireland
974
-15
Player eAPM Actions Feudal Castle Imperial Opening
9630791 Mongols
57 2,698 9:49 15:23 37:00 ⛏ Fast Castle
Nwelt Mapuche
28 1,301 12:22 19:13 35:44 ⛏ Fast Castle
cbmarchini Hindustanis
27 1,253 11:17 19:11 ⛏ Fast Castle
27 1,259 10:56 28:06 40:08 ⛏ Fish Boom
只會5TC Huns
19 895 9:20 16:40 30:46 ⛏ Fast Castle
18 852 10:19 19:44 36:16
IlDuc3 Bohemians
18 873 13:07 22:28 35:47 ⚔ Drush FC
Kedyros Mongols
17 816 10:29 17:36 30:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,205 11,726 20,905 2,335 70,171 79,803
27,680 12,750 11,635 4,200 56,265 60,391
28,130 11,795 10,545 4,495 54,965 66,317
19,640 14,485 12,825 3,190 50,140 55,735
22,275 17,084 5,345 3,435 48,139 52,061
22,415 12,374 8,580 4,700 48,069 56,611
14,950 15,525 9,715 1,745 41,935 47,261
14,485 12,767 2,265 1,805 31,322 39,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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