AoeStats
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Yucatan

503222482Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 47m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1071
+12
🇨🇳 Mongols · China
1000
+15
🇹🇷 Inca · Türkiye
978
+16
🇪🇸 Bohemians · Spain
971
+17
vs
🇺🇸 Hindustanis · United States
1002
-16
🇷🇺 Mapuche · Russia
980
-15
🇫🇷 Mongols · France
975
-15
🇮🇪 Malay · Ireland
974
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,698 9:49 15:23 37:00 ⛏ Fast Castle
28 1,301 12:22 19:13 35:44 ⛏ Fast Castle
27 1,253 11:17 19:11 — ⛏ Fast Castle
27 1,259 10:56 28:06 40:08 ⛏ Fish Boom
19 895 9:20 16:40 30:46 ⛏ Fast Castle
18 852 10:19 19:44 36:16
18 873 13:07 22:28 35:47 ⚔ Drush FC
17 816 10:29 17:36 30:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,905 11,526 20,905 2,335 69,671 79,303
28,030 11,795 10,545 4,495 54,865 66,217
19,640 14,485 12,825 3,190 50,140 55,735
22,125 17,084 5,280 3,435 47,924 51,846
22,195 12,374 8,460 4,700 47,729 56,271
21,855 12,025 8,935 4,200 47,015 51,141
14,750 15,525 9,615 1,745 41,635 46,961
14,485 12,767 2,265 1,805 31,322 39,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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