AoeStats
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QS Arena

503222361Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 51m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
981
+16
🇫🇷 Franks · France
972
+17
🇺🇸 Cumans · United States
1005
-17
🇧🇷 Italians · Brazil
969
-42
Player eAPM Actions Feudal Castle Imperial Opening
34 1,739 9:46 22:55 48:46 ⚔ M@A Rush
30 1,522 8:23 15:33
27 1,369 9:12 12:14 38:53 ⛏ Fast Castle
22 1,146 10:17 27:34

Resources

Player Food Wood Gold Stone Spent Collected
21,475 13,245 9,175 2,150 46,045 57,225
16,920 14,700 5,310 2,875 39,805 42,016
14,305 17,385 1,810 2,735 36,235 40,078
5,490 4,020 1,970 1,650 13,130 14,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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