AoeStats
← Ray Geetard

QS Arena

503221986Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 75m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1052
+17
🇺🇸 Britons · United States
1039
+17
vs
🇩🇪 Japanese · Germany
1167
-21
🇩🇪 Britons · Germany
959
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,758 9:01 13:00 28:08 ⛏ Fast Castle
20 1,492 9:38 14:26 35:11 ⛏ Fast Castle
19 1,434 11:29 20:18 25:22 ◆ FC into Fast Imp
17 1,285 9:50 14:00 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,925 66,285 13,935 7,185 149,330 154,139
47,225 58,310 35,415 2,470 143,420 174,253
39,415 53,280 24,955 2,995 120,645 138,065
26,510 34,310 16,755 2,800 80,375 87,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.