AoeStats.net
532 live
← back

QS Arena

503221986Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 75m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1052
+17
🇺🇸 Britons · United States
1039
+17
🇩🇪 Japanese · Germany
1167
-21
🇩🇪 Britons · Germany
959
-12
Player eAPM Actions Feudal Castle Imperial Opening
auspacken Japanese
36 2,758 9:01 13:00 28:08 ⛏ Fast Castle
realjordan86 Britons
20 1,492 9:38 14:26 35:11 ⛏ Fast Castle
mau Britons
19 1,434 11:29 20:18 25:22 ◆ FC into Fast Imp
Hogzilla Bohemians
17 1,285 9:50 14:00 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,425 68,235 14,940 7,285 155,885 160,694
48,525 58,310 35,915 2,470 145,220 176,053
39,590 53,330 24,955 2,995 120,870 138,290
26,510 34,310 16,755 2,800 80,375 87,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.