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Arabia

503221985Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 49m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mapuche · Türkiye
1359
+16
🇦🇪 Chinese · United Arab Emirates
1367
-16
Player eAPM Actions Feudal Castle Imperial Opening
Mtk Mapuche
69 3,399 10:08 21:13 36:36 ⛏ Fast Castle
Tuunbaq Chinese
26 1,261 9:51 21:15 37:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,520 16,878 12,610 2,160 62,168 63,264
19,275 18,608 15,950 3,260 57,093 64,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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