AoeStats
← MichaelJackson

Hideout

503221984Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 70m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
951
+17
🇦🇷 Poles · Argentina
905
+19
🇪🇸 Cumans · Spain
977
-18
🇩🇪 Malay · Germany
953
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 2,061 11:47 21:34 40:13 ⛏ Fast Castle
26 1,829 11:27 19:00 39:25 ⛏ Fast Castle
23 1,602 9:21 20:41 38:57 ⚔ FC into Archers
12 852 10:57 19:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,010 34,729 19,610 3,440 103,789 110,683
41,070 23,045 21,655 2,900 88,670 93,877
46,240 16,575 11,670 2,740 77,225 81,261
21,605 22,970 7,410 1,380 53,365 58,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.