AoeStats
← MR WOODY

Black Forest

503221867Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 53m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
987
+9
🇦🇹 Aztecs · Austria
978
+10
🇧🇷 Franks · Brazil
735
+20
🇺🇸 Hindustanis · United States
877
-15
🇹🇷 Cumans · Türkiye
852
-14
774
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 1,226 12:23 17:20 36:33 ⚔ FC into Scouts into Skirms
19 1,005 11:31 19:40 35:56 ⛏ Fast Castle
16 878 14:45 26:02 35:49 ⛏ Fast Castle
15 822 12:34 17:34 38:03 ⛏ Fast Castle
15 821 13:48 19:21 28:20 ◆ FC into Fast Imp
13 680 12:41 22:20 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,615 30,258 25,645 5,450 91,968 111,452
34,360 27,593 19,510 2,400 83,863 88,883
31,430 19,200 14,165 2,150 66,945 77,341
24,150 17,606 13,290 3,100 58,146 73,797
17,740 10,330 7,155 2,250 37,475 46,308
11,545 10,281 7,090 4,080 32,996 39,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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