AoeStats
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Team Islands

503221858Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 17m 41s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1079
+13
🇧🇷 Franks · Brazil
1050
+15
🇹🇷 Persians · Türkiye
1030
-14
🇫🇷 Khmer · France
1014
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 510 11:37 ⚔ Fish Boom into Scouts
27 486 11:17 ⚔ Tower Rush
18 310 9:51 16:53 ⛏ Fast Castle
16 278 14:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,400 2,885 250 125 6,660 7,550
2,935 1,765 475 700 5,875 6,269
2,875 1,580 200 375 5,030 5,460
2,270 1,775 50 0 4,095 6,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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