AoeStats
← Zaborrero

Arabia

503221844Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 45m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1009
+13
🇲🇽 Hindustanis · Mexico
957
+16
🇪🇸 Ethiopians · Spain
956
-15
🇫🇷 Goths · France
940
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,528 10:36 21:41 40:49 ⛏ Fast Castle
20 922 12:03 16:27 36:47 ⛏ Fast Castle
18 798 10:19 21:30 30:45 ⚔ Scout Rush
15 694 12:03 22:47 33:43

Resources

Player Food Wood Gold Stone Spent Collected
23,750 10,400 5,085 1,875 41,110 43,879
17,140 8,525 10,545 2,050 38,260 41,562
16,260 8,355 7,875 1,100 33,590 36,231
11,570 7,801 4,830 1,485 25,686 27,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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