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Nomad

503221794Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 41m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1109
+14
🇧🇷 Persians · Brazil
1053
+17
🇩🇪 Magyars · Germany
1138
-19
🇩🇪 Goths · Germany
1009
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,386 15:20 24:27 ⛏ Fish Boom FC
24 991 18:19 23:49 ⚔ Drush FC
21 888 14:38 23:03 40:53 ⚔ Fish Boom into Towers FC
14 591 14:00 18:44 35:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,405 9,295 6,065 2,450 31,215 34,043
10,325 12,050 5,080 2,120 29,575 32,438
8,975 8,735 1,740 100 19,550 20,810
6,400 5,190 1,140 2,475 15,205 18,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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