AoeStats
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Arabia

503221779Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 25m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Armenians · Belgium
755
+7
🇧🇪 Khmer · Belgium
541
+15
🇧🇪 Sicilians · Belgium
538
+15
🇺🇸 Celts · United States
556
-13
🇩🇪 Burmese · Germany
532
-12
🇺🇸 Mongols · United States
485
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 913 9:29 23:00
24 604 9:58 23:50
21 528 11:32 ⚔ Scout Rush
16 404 12:52 20:01 ⛏ Fast Castle
16 397 10:39 ⚔ Towers FC
9 224 11:09 18:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,150 3,330 350 750 8,580 8,849
4,985 2,165 1,030 0 8,180 9,937
4,175 2,910 375 700 8,160 9,834
3,810 3,085 150 610 7,655 7,626
4,375 2,275 565 50 7,265 9,684
3,575 2,016 615 650 6,856 7,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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