AoeStats
← Don Salluste

Four Lakes

503221777Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 38m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Lithuanians · Netherlands
1311
+12
🇳🇱 Koreans · Netherlands
1271
+13
🇳🇱 Romans · Netherlands
1172
+18
🇫🇷 Khitans · France
1271
-17
🇫🇷 Teutons · France
1200
-14
🇫🇷 Ethiopians · France
1170
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,442 11:06 14:56 32:40 ⛏ Fish Boom FC
36 1,385 11:41 17:51 ⛏ Fast Castle
30 1,152 9:08 22:29 ⚔ Archers into Scouts
28 1,102 10:29 23:21 34:06 ⚔ Fish Boom into Archers into Skirms
25 955 11:40 17:16 ⛏ Fish Boom FC
25 965 11:30 22:50 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
15,690 9,623 6,845 2,215 34,373 36,523
11,435 13,199 4,910 1,910 31,454 32,027
9,230 11,846 8,245 200 29,521 32,812
14,110 11,093 2,915 1,230 29,348 32,929
10,055 8,655 2,930 1,740 23,380 27,820
6,590 7,634 4,520 225 18,969 22,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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