AoeStats
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Nomad

503221731Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 46m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
1096
+12
🇲🇽 Teutons · Mexico
1085
+13
🇺🇸 Dravidians · United States
1052
+14
🇺🇸 Shu · United States
1032
+15
🇹🇷 Inca · Türkiye
1068
-16
🇹🇷 Chinese · Türkiye
1025
-14
🇹🇷 Celts · Türkiye
1022
-14
🇹🇷 Franks · Türkiye
934
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,367 14:22 18:55 36:05 ⛏ Fish Boom FC
21 993 15:56 25:47 41:20 ⚔ Fish Boom into Archers
18 845 12:21 32:32 ⛏ Fast Castle
18 823 16:57 22:48 ⛏ Fish Boom FC
16 724 15:45 31:02 ⚔ Fish Boom into M@A into Towers into Fire Galleys
15 684 14:42 20:37 44:40 ⚔ Fish Boom into Drush FC
15 701 17:52 30:35 ⛏ Fish Boom into Fire Galleys into Galleys
13 604 15:03 24:21 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,150 14,929 12,400 4,900 49,379 52,811
8,870 16,285 5,310 2,750 33,215 34,031
11,745 11,835 5,945 2,350 31,875 35,459
14,000 6,318 3,480 3,400 27,198 28,053
7,775 8,765 5,605 2,875 25,020 25,965
12,385 6,945 3,460 100 22,890 25,441
6,100 8,800 1,505 400 16,805 17,088
6,360 5,115 1,090 1,350 13,915 13,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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