AoeStats
← CapitanMOTA

Arabia

503221611Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 50m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Ethiopians · Austria
979
+16
🇦🇷 Chinese · Argentina
972
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,525 9:47 20:01 43:48 ⚔ Archers into Skirms
31 1,586 11:12 25:40 40:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,790 20,715 10,895 2,040 50,440 54,543
21,800 15,060 10,280 975 48,115 54,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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