AoeStats
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Glade

503221605Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 44m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
860
+17
🇹🇷 Bengalis · Türkiye
886
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,248 11:10 21:38 33:55 ⚔ Archer Rush
14 622 10:28 19:50 36:48 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,385 11,100 8,475 750 37,710 39,609
11,620 12,600 4,620 1,390 30,230 32,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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