AoeStats
← Kedyros

QS Arena

503221578Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 48m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
988
+15
🇦🇷 Dravidians · Argentina
912
+18
🇧🇴 Mongols · Bolivia
894
+19
🇨🇿 Britons · Czechia
871
+20
🇫🇷 Franks · France
975
-19
🇮🇪 Burgundians · Ireland
974
-19
🇵🇭 Persians · Philippines
954
-18
🇦🇺 Hindustanis · Australia
931
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,515 9:49 13:45 33:21 ⛏ Fast Castle
22 1,092 10:17 16:48 30:50 ⛏ Fast Castle
21 1,016 8:46 14:42 30:28 ⛏ Fast Castle
14 683 10:53 20:21 35:57 ⛏ Fast Castle
1 43
0 21
0 21
0 9

Resources

Player Food Wood Gold Stone Spent Collected
39,140 30,765 9,790 5,920 85,615 91,494
23,600 15,625 12,770 3,650 55,645 81,579
24,680 13,555 13,425 2,550 54,210 65,723
13,375 16,395 13,995 4,850 48,615 65,376
250 0 0 0 250 559
0 125 50 0 175 475
50 0 0 0 50 172
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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