AoeStats
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Black Forest

503221542Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 94m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
753
+15
🇭🇺 Gurjaras · Hungary
741
+15
🇵🇪 Celts · Peru
700
+17
🇵🇹 Persians · Portugal
774
-18
🇨🇭 Muisca · Switzerland
748
-17
🇵🇹 Malians · Portugal
641
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 4,246 11:33 18:02 43:50 ⛏ Fast Castle
23 2,178 12:02 21:37 38:43 ⛏ Fast Castle
20 1,850 12:37 24:21 37:34
16 1,497 12:30 16:46 32:46 ⛏ Fast Castle
8 779 12:03 21:46 30:55 ⛏ Fast Castle
8 765 12:39 24:27 36:36 ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
41,395 42,445 44,455 4,355 132,650 143,096
44,185 46,285 29,765 3,550 123,785 132,347
36,390 45,644 25,310 1,550 108,894 126,673
40,215 40,513 20,765 5,385 106,878 167,999
31,735 16,439 21,210 1,475 70,859 139,665
23,100 16,384 14,325 1,525 55,334 64,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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