AoeStats
← Leonhard7186

QS Arena

503221525Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 38m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
997
+14
🇩🇪 Bohemians · Germany
980
+15
🇦🇷 Spanish · Argentina
960
-15
🇦🇷 Byzantines · Argentina
960
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,071 8:57 12:57 33:01 ⛏ Fast Castle
25 970 7:51 16:55 30:31 ⛏ Fast Castle
20 756 9:20 16:29 30:40 ⚔ FC into Archers
18 703 8:44 15:56 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,825 14,090 11,255 2,800 49,970 53,577
11,460 9,215 7,755 2,700 31,130 34,026
13,390 6,795 8,210 1,400 29,795 36,932
12,680 10,515 3,620 1,600 28,415 33,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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