AoeStats
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Arabia

503221446Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 1m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
766
+19
🇻🇳 Bohemians · Vietnam
677
+14
🇻🇳 Slavs · Vietnam
661
+15
🇻🇳 Bohemians · Vietnam
650
+15
🇺🇸 Lithuanians · United States
845
-23
🇨🇴 Armenians · Colombia
615
-13
🇺🇸 Britons · United States
547
-10
🇺🇸 Persians · United States
535
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 69
54 58
42 46
34 37
26 28
23 25
23 25
16 17

Resources

Player Food Wood Gold Stone Spent Collected
350 25 50 0 425 150
300 0 0 0 300 250
200 50 0 0 250 0
200 0 50 0 250 70
50 75 0 0 125 50
0 75 0 0 75 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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